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Tuesday, 19 March 2013

Could a Collection Agency Prove Beneficial for Video Game Organizations?

By Rob Sutter


It seems as though video game companies are going through more of a lull these days than ever before. We live in a time when people can easily download titles they wouldn't pay money for and the fact that illegal means are even seen in the industry only seem to cripple it. Why wouldn't the players of these games want to support the developers which need the funds in order to continue staying in the business? It might be one of many cases where a collection agency would be involved.

Why do people illegally download games, though? It seems like people have many reasons for doing so but some of them may not have the funds to do so. These people may be very young to the point where they do not have jobs and they do not have the patience to save up for the games they want to play. For those who are employed, it may be an example of laziness. They do not want to put forth money and buy these games like everyone else should be.

It's clear that there are gaming pirates whom practically steal games, meaning that the honest public suffers. I would like to think that this is the reason behind online passes in certain games. These grant players access to the servers but it's a one-time code that can be used. If you decide to buy the game used, you can be certain that the code will not be there and you will have to pay another fee just to make use of the aforementioned servers.

Despite the kinds of practices which are used by these companies, it's clear that there those which would like to minimize losses as much as possible. When you consider any collection agency in the world, you can be certain that they will attain the funds which are owed to developers. People are told, all of the time, how dangerous it can be to pirate games yet it seems like very few people actually get in trouble for it. I can see reputable agencies like R.R.S. putting an end to this.

Pirating in gaming seems to come about through expensive costs, which I don't think gives gamers any excuse to do so even then. This isn't exactly what one would call an inexpensive hobby but who's to say that people can't still get behind it through professional means? People enjoy gaming to great degrees, but it's not one that can be invested in daily. Rather, it's a slower process that requires careful planning and even some research on the hottest products about to hit the market.




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